![]() Well, aside from the time one guy openly stated that people using the chat window in any language other than English should be outlawed. In Guild Wars 2 it's a level of interaction that is - although this may sound trite - simply heart warming. I mean, I play Call of Duty online more than any other multiplayer game because I love it - as unpopular as that may make me among some circles - and sure, if you work as a team properly in that game you can utterly demolish the enemy team, but even that level of interaction feels faceless compared to MMOs. All I did was say thanks, they said thanks back and then we went off into an ogre cave for a while and slaughtered a pack of higher level enemies. That's me down and defeated while some random player kindly brings me back to life. Sometimes you can get more out of a game like this by opening chat window and actually talking with people. It's appealing sure, but it's missing the point of the social power of MMO games. Everyone gets XP and loot, everyone has fun. Without saying a word to each other, players can come together to tackle events or bring down tough enemies. Guild Wars 2 makes players work together, even when they're not actively in a group or guild, and that is an uplifting thing to be a part of. As I'm now venturing into areas of the Charr homelands that are swarming with tougher enemies, I've found I'm rezzing downed players more often, and vice versa. In fact, the game does go to lengths to make everyone feel special, even socially-reclusive players like me. Even low level weapons look impressive, and I guess that's a smart move on ArenaNet's part to make the 'little' guys feel special too. One of the things I've noticed this week is that you don't have to grind all the way to Guild Wars 2's level cap to get gear that looks awesome. Note the size of my sword in the above screen grab. So over the past week I've thrown out my fears and tried to be as social as possible. I levelled up a lot, explored much of the Charr homelands and basically had a lot of fun.īut I was still dodging the social aspects of the game for fear of entering into some kind of unwritten contract that says I have to be readily available to a guild as specific times. Last week I got to grips with the world of Tyria, and created my Charr warrior Fastrez - my user name is fastrez.5140 on the Gunnar's Hold server if you want to say hi. Saturday 1st September: Charr warrior, Levels 8-15 It's working too - I'm having fun and really get into the spirit of it. Yep, stupid isn't it? I actively avoided the MMO genre back then but today in Guild Wars 2, I'm making a conscious effort to open my mind and really get involved in the game. ![]() Oh hey, I've just put 120 hours into Final Fantasy XII alone in my room over a few months instead of studying, that's awesome.' Which was stupid of course because my mindset back then was basically this: 'Silly MMO players with their social interaction, time commitment and need to be places at specific times to do things. They had an absolute blast on World of Warcraft, but despite their best efforts to get me to try it, I couldn't be convinced. I understand that, but once upon a time I used to view the social aspects of games like World of Warcraft and Guild Wars as a dangerous time sink.Īs I mentioned in part one of my Guild Wars 2 journal, I use games as a way to unwind, and the thought of having to meet friends online at specific times to tackle quests felt too much like a job to me.īack in my uni days I used to share a flat with three major MMO players. Part of the appeal is in collaboration, conversing with others and carving out your status online. I'm new to MMOs, but I've always understood why people enjoyed them. ![]() This week he tries to be more sociable, with varying results. Guild Wars 2 has been out for a week now, and in that time VG247's MMO novice Dave Cook has embarked on a quest to further his understanding of the gene. ![]()
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